A graduate of Georgia State University with degrees in Game Development and Film & Media, I’ve been an artist my whole life. I believe strongly in creating meaningful stories through film, and with over a decade of acting experience and 5+ years of honing my visual effects/technical art skills, I’ve been privileged to take part in many compelling productions.
My focus is on the intersection of storytelling and technology, especially in the case of VFX and computer generated graphics. I use technologies such as inertial and optical motion capture systems to collect data for my projects as well as working in software including Unreal Engine, Unity, Autodesk Maya, and the Adobe Creative Suite and Substance 3D Painter. My programming background allows me to write code for my projects as well as take an analytical perspective while creating them.
As a producer on my own projects and a production lead on many others, It’s important to me to make sure that each job I take part in is successful for everyone involved. I choose to make my leadership style one of open and active communication to make sure that all bases are covered.
With the combination of my leadership, art, and storytelling skills, I challenge myself to create those meaningful stories and through them make an impact on the world around us.